The Castle Experience
A downloadable game for Windows and Android
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This VR experience provides you with a unique experience of exploring a keep and small village! Explore the keep and help yourself to drinks and food, you are even welcome to sit in the throne! Venture out into the village to train with various weapons or the bow and arrow!
I am a solo developer and this is my first full game project so feedback is welcomed! This project was to put what I have learned to the test and focused on basic interactions with some custom interactions.
Status | Released |
Platforms | Windows, Android |
Author | trlatimer |
Genre | Adventure |
Made with | Oculus Rift, GIMP, Unity |
Tags | 3D, Fantasy, Medieval, Virtual Reality (VR) |
Average session | A few minutes |
Languages | English |
Inputs | Oculus Rift, OSVR (Open-Source Virtual Reality), Oculus Quest, Windows Mixed Reality, Valve Index |
Download
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Click download now to get access to the following files:
com.OakheartStudios.VR-Castlev1.2.apk 178 MB
VRCastle_V1.2_Oculus.zip 174 MB
VRCastle_V1.2_OpenXR.zip 166 MB
Development log
- Version 1.2! OptimizationFeb 16, 2023
- Version 1.1, Instructions and Fixes!Feb 08, 2023
- Update coming!Feb 07, 2023
- Release V1.0 Builds!Feb 05, 2023
- Version 0.2 Test BuildFeb 01, 2023
- Version 0.1 Test BuildJan 09, 2023
Comments
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Love the level design! Are the lowpoly assets from a pack or self-made?
Thanks! I’ve been contemplating picking this project back up and adding more content.
The assets are a combination of packs from Synty Studios
Would be great to see more stuff!
Not sure what direction you had in mind, but if you think feedback is valuable:
I actually found your game by looking for life sim-y / openworld survivalcraft-y games, and I felt Castle Experience had a really great framework for some village life sim.
Doing chores and jobs around the courtyard for coins, buying stuff, smithing tools, repeating with better tools, sorta thing. I'm a sucker for that sort of gameplay loops personally.
That's close to where I was planning to go with it. I was considering adding some NPC's that you could interact with and do various things for. Something like the quartermaster needs new archer recruits, get a certain amount of points by shooting an archery target. Multiplayer also crossed my mind for a short time.
I'm certainly open to suggestions! This was my first "launched" game and I mainly did it to showcase what I knew for VR development.
For suggestions, all I can say is that personally, I like "realistic" sorta interaction when it comes to resource collection and crafting a lot, such as The Forest, Premortal VR. Carrying items instead of dropping them all to inventory, doing manual movements for crafting stuff (like how you seemed to set up smithing, although I couldn't figure out how to get it to work).
I think it's a "love it or hate it" kinda thing in general, but I've always liked it, especially in a medium like VR.
Any case, hope you keep at it! Gave you a follow in case you plan to release updates at some point.