Not sure what direction you had in mind, but if you think feedback is valuable:
I actually found your game by looking for life sim-y / openworld survivalcraft-y games, and I felt Castle Experience had a really great framework for some village life sim.
Doing chores and jobs around the courtyard for coins, buying stuff, smithing tools, repeating with better tools, sorta thing. I'm a sucker for that sort of gameplay loops personally.
That's close to where I was planning to go with it. I was considering adding some NPC's that you could interact with and do various things for. Something like the quartermaster needs new archer recruits, get a certain amount of points by shooting an archery target. Multiplayer also crossed my mind for a short time.
I'm certainly open to suggestions! This was my first "launched" game and I mainly did it to showcase what I knew for VR development.
For suggestions, all I can say is that personally, I like "realistic" sorta interaction when it comes to resource collection and crafting a lot, such as The Forest, Premortal VR. Carrying items instead of dropping them all to inventory, doing manual movements for crafting stuff (like how you seemed to set up smithing, although I couldn't figure out how to get it to work).
I think it's a "love it or hate it" kinda thing in general, but I've always liked it, especially in a medium like VR.
Any case, hope you keep at it! Gave you a follow in case you plan to release updates at some point.
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Love the level design! Are the lowpoly assets from a pack or self-made?
Thanks! I’ve been contemplating picking this project back up and adding more content.
The assets are a combination of packs from Synty Studios
Would be great to see more stuff!
Not sure what direction you had in mind, but if you think feedback is valuable:
I actually found your game by looking for life sim-y / openworld survivalcraft-y games, and I felt Castle Experience had a really great framework for some village life sim.
Doing chores and jobs around the courtyard for coins, buying stuff, smithing tools, repeating with better tools, sorta thing. I'm a sucker for that sort of gameplay loops personally.
That's close to where I was planning to go with it. I was considering adding some NPC's that you could interact with and do various things for. Something like the quartermaster needs new archer recruits, get a certain amount of points by shooting an archery target. Multiplayer also crossed my mind for a short time.
I'm certainly open to suggestions! This was my first "launched" game and I mainly did it to showcase what I knew for VR development.
For suggestions, all I can say is that personally, I like "realistic" sorta interaction when it comes to resource collection and crafting a lot, such as The Forest, Premortal VR. Carrying items instead of dropping them all to inventory, doing manual movements for crafting stuff (like how you seemed to set up smithing, although I couldn't figure out how to get it to work).
I think it's a "love it or hate it" kinda thing in general, but I've always liked it, especially in a medium like VR.
Any case, hope you keep at it! Gave you a follow in case you plan to release updates at some point.